Corn Log, Stardate 2.1.16. Another episode of the Portable Power Podcast appears. Marc starts with a review of I Have No Mouth, and I Must Scream. Does he find the gameplay as torturous as the subject matter? Emrys discovers sometimes the treatment is worse than the affliction in Amateur Surgeon 3 for Android. Finally, Marc travels through time via worm hole (or corn hole?) to review Metroid Zero Mission, a port for the Wii U of the Gameboy Advance game that was itself an updated port of the NES classic Metroid. Is all of the updating and porting enough to rend a hole in the fabric of space and time? The answer (and a lot of gross burping noises) await you.
Ask someone to hold your hair and gently rub your back as you listen to the first 2016 episode of the Portable Power Podcast. Your beloved hosts return with some mild format changes to make your podcast listening experience a more positive one as a whole. Emrys reviews Pokemon Picross, a freemium game for the Nintendo 3DS. Is it a worthwhile freemium game, or is it only for squares? Marc reviews Xenoblade Chronicles X. But wait, isn’t Xenoblade Chronicles X a Wii U game? Y would Portable Power Review that? Listen and you’ll Z. We wrap up the episode with Our Portable Past. Kevin reviews a more recent game: Shantae and the Pirate’s Curse, although Shantae’s booty is more enchanting than it is a curse.
The sad news of Satoru Iwata’s passing has made its rounds, and the hosts of Portable Power wanted to voice their own thanks. Joining them is Claire Lara, Twitch streamer and Nintendo fan. Listen as the hosts reminisce about his games and legacy.
Thank you, Iwata.
Find Claire at:
The Mega Man series is known for its sequels, so it’s not at all surprising that Mega May gets one as well. Marc, Emrys, and Kevin are joined by guest host Jeremy Johnson from the Qoopa Klub podcast to talk about the Game Boy Advance games released for the second Mega May. Mega Man and his arch-rival Bass face off against King. Is Jeremy all about that Mega Man and Bass? Emrys traverses the internet in Mega Man Battle Network 3. Does he enjoy his time spent with MegaMan.EXE or would he rather execute the character? When Kevin puts his skills to the test in Mega Man Zero 2, does he prove to be a hero or a Zero? And is there any real difference in this particular game? To end the Mega Man retro extravaganza, Marc takes his turn in control of the NetNavi MegaMan.EXE in Mega Man Battle Network 4: Red Sun. Stay tuned to find out if his experience was a bright ray of light or merely a giant ball of gas.
Thanks to Jeremy for joining us. Check out Qoopa Klub!