The Mega Man series is known for its sequels, so it’s not at all surprising that Mega May gets one as well. Marc, Emrys, and Kevin are joined by guest host Jeremy Johnson from the Qoopa Klub podcast to talk about the Game Boy Advance games released for the second Mega May. Mega Man and his arch-rival Bass face off against King. Is Jeremy all about that Mega Man and Bass? Emrys traverses the internet in Mega Man Battle Network 3. Does he enjoy his time spent with MegaMan.EXE or would he rather execute the character? When Kevin puts his skills to the test in Mega Man Zero 2, does he prove to be a hero or a Zero? And is there any real difference in this particular game? To end the Mega Man retro extravaganza, Marc takes his turn in control of the NetNavi MegaMan.EXE in Mega Man Battle Network 4: Red Sun. Stay tuned to find out if his experience was a bright ray of light or merely a giant ball of gas.
Thanks to Jeremy for joining us. Check out Qoopa Klub!
This episode, the Portable Power Podcast joins the Mega May celebration with in-depth reviews of Mega Man’s portable adventures. Kevin and Marc travel to the year 20XX and send rebuilt robot masters to the scrap heap in Mega Man II-IV. In Mega Man V, Kevin battles the menace of the Star Droids, a threat so dire that Dr. Wily totally isn’t behind it all (yes, he is). Once the blue bomber’s adventures on the green screen are wrapped up, Emrys wall jumps through a dystopian future and gives a live review of his battle with the Mavericks in Mega Man Xtreme for Game Boy Color. All this and a debate for the ages: does Mystique, of X-Men fame, have a vagina? Our answers may surprise you!